Well time is flying by on the approach to Christmas, and I haven't had much of a chance to do anything except the current prerequisites of working, eating and sleeping. I basically seem to be working every single day, with the rare once in a blue moon opportunity of a day off. Its not so bad though, working at The Source is actually easier than any job I've previously had, and I've had a fair few of them.
Time usually passes by rather quickly, and most of the time you just answer customer questions or attempt to help them with stuff. A lot of my job seems to entail being asked about certain products or brands, and trying to make up stories about them since most of the time I have no idea about them. It works most of the time too, how are they to know any better?
Commission can be a good thing too because the smarter you work the more you get paid, which is highly different from most the other jobs I've done. The last couple of days I earnt $18 CDN / hour. The people there are quite nice too which always helps. I've really got to work on getting some more pictures up now that I actually have use of a camera.
On an unrelated note I came across a Film Alberta website which publicizes filming in the province of Alberta, I might be able to find some experience through there or at least some nice filming locations if I could ever do anything here in the near future. The link is here for any interested in taking a look.
Saturday, December 22, 2007
On working at The Source
Posted by
Dan McCallum
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5:57 PM
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Labels: work
Saturday, December 15, 2007
New Job
Well I landed a job on pretty much the first day I set out to look for one, I went into The Source which is basically the same as Dick Smith Electronics back in New Zealand and they wanted me to work that night. Seven working days later, with two more to go, I'm still working there without any days of break in-between. Well at least its more suited to my interests and knowledge, seeing how a lot of the job entails educating customers about various wares such as digital cameras, computers and general electronics stuff its not too difficult. The pay rate is quite weird as well, since you are given a base salary then earn commission if you sell warranties, cellphones or services. So on a good day, or through most of Christmas, I can earn roughly $15-20 / hour or up to $30 / hour if I'm really lucky. Plus you have the whole stronger Canadian currency thing which works out to my advantage if I decide to convert it back into New Zealand currency.
I'd really like to get my hands on either a Still Camera or halfway decent Video Camera (like the 6MP Sony consumer camera I'll have to look into) so I can start doing something creative. Its just been work work work at the moment, but with the money its bringing in I can't really complain too much. At least I should be able to save up for something useful.
Posted by
Dan McCallum
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9:45 PM
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Labels: work
Friday, December 7, 2007
New Location
Well haven't posted anything for awhile, but fear not I will return back to normal very soon. I am now living in Edmonton, Canada, which is a nice change from Invercargil by a long shot. I also finally have access to a camera again so should be able to post up some more photos when I take them. Edmonton is covered in snow, and I'm sure it will take some time to adjust to their cold, minus twenty degree weather. Its a definate change for me, but all the scenery is so nice here and the town is bustling with opportunities, almost every place here is crying out for workers due to major worker shortages. I'm really hoping to get some filmmaking experience here as well, and will make sure to post about it if I find anything interesting.
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Dan McCallum
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4:17 PM
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Labels: life
Friday, November 23, 2007
The Sony HVR-A1 was a bad choice...
Last year the Southern Institution of Technology, my most favourite of institutions, purchased a whole batch of Sony A1 cameras to replace the hardy Sony PDX10's. The main reasoning behind this purchase is that Sony no longer made the PDX10, and the A1's were positioned as a replacement. Also, S.I.T doesn't seem to get any non Sony movie cameras for some weird reason. Maybe they have an exclusive deal with Sony, but its unlikely. Anyway back to the subject at hand.
My first impressions of the camera were, "Wow, looks like a little kids cam". Indeed, this appears to be the standard first impression of the camera, whether you are caught in public using it, or attempting to look professional filming for the local schools, which is no easy task with this camera. Its ungodly small, kind of too small to be functional. In order to reduce the size, Sony decided to take almost all the manual controls off the camera, and add them instead to the software accessed by the touch screen LCD. So not only do you get to scroll through neverending menus just to increase or decrease your microphone volume, you get the added benefit of putting your greasy fingerprints all over the LCD display. Nice.
Some other improvements, or lack of them, is the inferior picture quality compared to the PDX-10. The Sony A1 uses a newer CMOS chip, but the sensor size is so extremely small that it actually makes for worse quality, compared with the PDX10's 3 CCD design. Combine this with the smaller lens size, so less light can reach the tiny sensor. Good work Sony, nice replacement.
The other major qualm I have with this camera is the sensitivity of the camera to different environments and tapes. The camera will simply fail to function if there is even the slightest bit of moisture inside the deck, or if the tapes are cold, or basically if the weather or temperature of your location is no less than pristine. This problem also comes up when you are attempting to capture your footage, with the camera producing strange error codes that aren't in the manual, all the while telling you to please eject the tape.
It seems Sony did a really good job on this camera, I commend them. In all seriousness, I hope to never have to lay my hands on one of these pathetic cameras again.
Posted by
Dan McCallum
at
10:56 PM
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Labels: commentary, sony A1
Education: Polytech vs University
After leaving school, students are usually presented with a few choices. They can decide to continue their education, whether this be with a Polytechnic or University, or choose not to further their education and find a job with their current qualifications. What they may not realize, however, is the huge differences between Polytech's and Universities, even though it may appear that you can achieve the same qualifications at either institution.
Polytech's seem to revolve a lot more around hands on experience, combined with a close bond with the industry which would appear to make it easier to get a job after achieving the required qualifications. They are usually very skills based, and used to only offer Cerficates and Diplomas, forcing students to go to a University to achieve any higher education. Times have changed though, and now you can get a Bachelors Degree in many different fields.
Universities on the other hand are more theoretically based, and students attend lectures on a broad range of topics that usually apply somewhat to the area they hope to get a job in. Universities most often try to give students a rounded, broad set of knowledge instead of a highly focused one.
As to which is better? Different strokes for different folks. Some people are a lot more hands on, and enjoy the physical experience Polytechs usually offer. Some do better with theory and abstract ideas. But a lot of people seem to choose the wrong one, as I have noticed with classmates in my course at a Polytech. Seemingly around 75% (may be a high estimate) of students doing Digital Media realize sooner or later that they don't really want to get into this industry after all. This includes both students studying towards the Animation and Film strands, which is really surprising to me. Seeing how easy it is to change ones mind about your field of interest, a lot of people may be far better off attending a University, selecting a range of papers that would suit their needs, and getting a varied set of knowledge that you could apply to a lot of different jobs.
As long as Facilities make it clear whether their services would best suit the individuals pursuing them, rather than going for numbers and money. As always, it comes down to the individual, and as long as they are well informed about both education choices they should be able to make a good decision. Unless of course this choice is distorted because of price factors and misleading information, as is the case with Southern Institute of Technolgy... but I'll leave that for another post, preferably after I've recieved my Diploma from them.
Posted by
Dan McCallum
at
10:31 PM
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Production Vacuum in Christchurch?
Christchurch, the garden city, also known as one of the main software powerhouse cities of New Zealand, sadly seems to have a bad reputation for being a good place to make films. I'm not talking about student films, but rather professional productions and studios etc etc. Of course I'm entirely basing this off hearsay, but have had detailed conversations with a few people that know the Christchurch production crowd quite well. And while currently it may not have the best of reputations, this has nothing to do with anything actually physically wrong with the town, just perceptions and lack of major studios or facilities.
Of course, Christchurch isn't entirely empty. There are a lot of people that do small production work, which includes things like filming weddings and small events. Rivetting stuff. Also there is Jason Gunn's production house, Whitebait TV which seems to be making quite an impact but deals almost entirely with childrens entertainment.
The main problem at the moment is probably the talent drain factor, which is causing talented people either to move overseas or to more active production cities, namely Wellington and Auckland. This is effecting both talented crew and actual in-front-of-the-camera talent, and in my eyes is creating a bit of a vacuum.
Christchurch seems to have the infrastructure and natural advantages that would lend themselves well to filmmaking - the city is relatively flat, but does have a lot of hills bordering the city. The weather is generally quite mild and doesn't get anywhere near as much wind as Wellington. There is a lot of scenery variety, and large areas to shoot. It seems as though Christchurch would make a very good production powerhouse, if only there was the interest and facilities.
Which presents the possibility, the opportunity, of starting a production house in Christchurch which I would like to do sometime in the near future. Of course a lot of help would be required, and I wouldn't expect it to be an overnight success. But at least its something to think about.
Posted by
Dan McCallum
at
10:04 PM
6
comments
Labels: commentary, film craft
Friday, November 16, 2007
Vector Magic
I came across a web based application called Vector Magic a couple of weeks ago, and have found myself coming back to the tool more and more as of late. It seems to be a project of the Stanford University, and is hosted on their site. Basically the application offers the ability to vectorize raster images, or trace them.
This comes in handy for a few different situations - maybe you have a logo that you would like to resize without the quality loss experienced with raster based resizing. Maybe you want the vector look as an effect for an image, or maybe you want to try and vectorize some photographs just for fun, or to see what they look like. You may have tried vectorizing images through Macromedia Flash before, but Vector Magic offers greater control over the process.
Basically you upload a picture, and it will attempt to guess the pictures contents - whether its a photograph or a logo, and whether it has antialiasing at all. Also you can let it know how many colors are in the picture, and the relative quality of the image. These things all go towards a better vectorized result. After the application has done its thing, you can do minor touchups of the image or try processing it using different settings. When you are happy with the result, you can save the image as either vector based (SVG, EPS etc formats) or back as a raster (PNG, JPG etc). Quite a handy tool.
I recently used the program to Vectorize the mountain range in my logo, as for fun I decided to try and do up a 4K resolution version of it. Took a lot more time than I expected, let me tell you. Try giving Vector Magic a spin.
Posted by
Dan McCallum
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11:59 PM
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Friday, November 9, 2007
Final Logo
Well here's the final version I did up of the logo, I changed the colors around a bit, added a crescent moon and also made the mountain range a bit bigger, since the smaller version always seemed to look lopsided to me. I've made up a web banner version of it too, just added more stars and cloud wisps to make it scale across a wider space. Now I just have to finish off the website I've been working on...
I did my Research Exam on Friday as well, after a rushed attempt at studying through the notes the night before. It wasn't as hard as the notes suggested it might have been however, so I should have done alright on it. Which leaves me almost finished for the year which is a relief.
Posted by
Dan McCallum
at
6:20 PM
2
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Labels: eye of the sky
Monday, November 5, 2007
Evolution of a Logo
Finally had the chance to have a bit of a play around on Photoshop today, I've been trying to make a logo for myself for quite some time but always seem to run into problems. I managed to come up with a good attempt in the end, and although it isn't perfect at least I'm a lot happier with it than my previous attempts. I thought I'd put the three images up so you can see the evolution of the logo so far. I just have to ensure it doesn't look too similar to the Paramount logo, or they'll sue my ass.
Posted by
Dan McCallum
at
8:10 PM
1 comments
Labels: eye of the sky
Sunday, November 4, 2007
The Horrors of Research
For the last week or so I have been caught in the clutches of something terrible, something that would no doubt bring insanity to the strongest willed individual. Unless, of course, you enjoy research. For me, its not so much the research itself, as we don't actually have to actualize the research yet, its just the process of writing a huge Research Proposal and preparing a presentation for it.
It seems almost ridiculous to put so much work into a proposal. It feels like having to write a novel about the novel you are planning to write, without actually writing anything that will be in the planned novel later. After a week of heavy thinking, I'm into the day before both are due without much done. I've changed my topic about four or five times now, for lack of previous research that I can add into my literature review. As it stands at the moment, I'm going for at least a C or a D, seeing as I already scored an A- for the essay and shouldn't do too poorly on the upcoming exam. So basically I just have to hand something in, as long as its not too bad. Like as long as its not a blank piece of paper... I was thinking of posting some of it up on my blog but I won't put anyone through having to read it.
I just can't wait until its over. My feelings of angst and general unhappiness seem to have extended outwards, and I find myself in the garb of an emo. Sad days...
Posted by
Dan McCallum
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2:09 PM
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Tuesday, October 30, 2007
The Move to Online Based Software
Lately more and more I have been reading about software companies planning to release the next versions of their software online, and have been wondering what the advantages would be, if any. As opposed to desktop installed software, online software seems to have a lot of flaws - slower load up times, slower performance and basically a reliance on a good internet connection. It was only after some more thinking on the topic that I realized what a good idea it was, for quite a few reasons. The first of these is that it gives software companies a goal to reach towards, it makes the products totally mobile, and it means more people can use their software. I explain each point in more detail below.
The first point, giving software companies a goal to reach towards, basically means that most software products on the market today are either reaching or have already reached full maturity - what I mean by this is that their feature set is completely full, so to make a new version of the software becomes more and more difficult. The only way they can really progress is by adding small and minute features that most users won't even need or want, thus unjustifying an unnecessary purchase. Look at all the recent versions of Microsoft Office, for instance. The only things that seem to change are the interface, and a few nondescript, non mentionable changes to the main product. Porting their software products to exist online is a new challenge, and a new way to refresh a companies software line-up. This way they can generate new markets and new revenue for the same products.
The second point is quite important as well. One of the main advantages is the mobility of online software, meaning that you only need access to an internet connection to use your software.This clears up a lot of headaches seeing as you will not need two separate copies of a program for home and work, or even your laptop/fancy cellphone etc. This way you can always bring the software with you no matter where you go, provided there is some sort of internet connection available. You will also need less space on your mobile device to use the software, allowing capable cellphones and similar devices to be able to run these products. Seeing as WiFi internet is becoming more and more widespread, it is getting a lot easier to have a constant internet connection wherever you travel.
The third point is in my eyes the most important, and that is that more people can use the software. In fact, 100% of people with internet connections will be able to use the software, regardless of what hardware or operating system they use. This will bode very well for both the Apple and Linux camps, as software will stop being made for specific hardware or operating systems. So instead of targeting the 80% of PC/Windows computer users (broad estimate) they can target instead the full 100% of the market, allowing people to use the software they require without any of the current platform related problems.
I believe the move to online based programs is a good one indeed, it just requires some thinking to pinpoint exactly what advantages will become inherent through the change. No idea of the time frame of this change, although Google already has a full office suite available, and Adobe is currently working on online ports of all its software including the popular Photoshop. It has began.
Posted by
Dan McCallum
at
9:10 PM
1 comments
Friday, October 26, 2007
The Eventual Demise of Microsoft
Lately the web has been rampart with stories about two main topics - Ubuntu 7.10 Linux and Apple's freshly released Leopard operating system. Primarily the stories are dealing with computer users switching from their familiar Windows systems over to the new ones, with great success. I have to say, it sure has taken a lot of time for the software giant to be put in such an endangered state, but the release of their Windows Vista operating system seems to have finally put some nails into their coffin.
To be blunt, the general reaction to Vista has been cold. For an operating system that took so much time and effort to produce, you'd expect at least an improvement over Windows XP. The main things that seem to have been updated are the user interface, which although might look slightly better after getting some "inspiration" from Apple and Linux, the operating system is a juggernaut, barely running on a 512MB of RAM system and working only marginally better on more top end systems. Plain and simple, Vista is generally a hassle for computer users since it turns their computer is slugs, and offers no more of a better user experience than Windows XP. Which is one of the primary reasons people are switching over in their drovers to alternative, better operating systems.
And there's never been a better time to switch, either. The freshly released Ubuntu 7.10 is a very fine piece of software, and shows some of the maturity and polish Linux is finally beginning to show. Ubuntu comes with 3D desktop effect engine Compiz Fusion defaulted enabled for systems that can handle it, and rivals the special effects of Apple and Windows machines. Installation of programs is now very easy, and in general there isn't much a Linux beginner would have trouble with. The thing I like best about Linux is how with every release, the operating system seems to get faster and more responsive, instead of the other way around using Windows logic. With Ubuntu 7.10, Linux may finally begin to break some ground in users transitioning over from Windows.
It has taken a long time, but I believe that the Redmond software giant Microsoft may finally be on the downward spiral. Both Linux and Apple parties are capitalizing on the blunder that is Vista, and the general public is becoming better informed about the alternatives choices that are available to them. On a PC using Windows? Try out Ubuntu 7.10 or Kubuntu, the KDE based equivalent. In the market for a new computer? Try and Apple out. Chance are you'll like what you see.
Posted by
Dan McCallum
at
12:37 AM
2
comments
Labels: commentary
Saturday, October 20, 2007
Sony XDCam EX1
Sony is due to release a new camera in this November to replace the familiar Sony Z1, and it looks like its shaping up to be a very decent camera and worthy replacement. Some of the big changes to Sony's traditional camera lines are the tapeless recording medium, no SD recording or down conversion options and bigger 1/2 inch sensor chips. I thought it would be interesting to compare a few technical specifications between the Z1 and the new EX1, as well as compare them to the recently released Holy Grail of digital movie cameras, the Red One. Although some might say this is rather like comparing Apples to Oranges, both the Sony EX1 and Red One are targeting the high end Prosumer markets which will appeal to Indie film-makers, and the price range isn't too dissimilar to compare the two. The results are below: (scroll down for the table)
Camera | Sony Z1 | Sony EX1 | Red One | Sony CineAlta F23 | Panavision Genesis |
Sensor Type | 3x ¼ inch CCD | 3x ½ inch CMOS | 1x 1.1 inch CMOS | 3x 2/3 inch CCD | 1x 1.1 inch CCD |
Effective Pixel Count | 1440 x 1080 / 1.1MP | 1920 x 1080 / 2.2MP | 4520 X 2540 / 12MP | 1920 x 1080 | 1920 x 1080 / 12MP |
Sensitivity | F10 | F10 | F11 | >F12 | <F10 |
Signal/Noise Ratio | 52 dB | 54 dB | 66 dB | 62 dB | 63 dB |
Frame Rate Ranges | 25/29.97fps | 720P 1-60fps, 1080P 1-30fps | 2k 1-100fps, 4k 1-60fps | 1-60fps | 1-50fps |
Recording Formats | 108050/60i 25Mb/s onto MiniDV | 108050/60i 25Mb/s, 1080P 35Mb/s onto Express Cards | 2540P, 4K, 2K, 1080P, 720P onto CF Cards or RAID | 1080P HDCAM SR | 1080P SSR1 or HDCAM SR |
Color Compression | 4:2:0 8 bit | 4:2:0 8 bit | 4:4:4 RGB 10 bit log | 4:4:4 RGB 10 bit | 4:4:4 RGB 10 bit log |
Weight | 2.2KG | 2.8KG | 4.5KG | 5KG | 6KG |
Price Range | $5 000 US | $12 000 US | $17 000 US | ~$80 000 US | $10 000 / Week Rental US |
It's important to remember that there are a few major differences between the Sony EX1 and RedOne camera. With the EX1, you recieve an all inclusive package which includes batteries, a fixed lens, 2x 8GB Express Cards and charger etc. With the RedOne you only receive the camera, and must purchase all extras separately. There are two reasons I can think of behind this decision, the first being to keep the apparent camera price low, and the second to make the camera highly customizable and upgradable, especially in regard to changeable lenses. Thanks to DVUser (http://dvuser.co.uk) for the images and be sure to check out this in-depth article on the first impressions of the Sony EX1
Edit: I added the CineAlta F23 and Panasonic Genesis, due to their use in motion pictures. It is interesting to compare to cheaper cameras to these more professional orientated ones, as there is less of a difference than what you would expect. The new Sony EX1 compares really well to the Sony F23, as does the Red One to the Panavision Genesis, despite their major price differences.
Posted by
Dan McCallum
at
7:40 PM
3
comments
Labels: commentary, sony ex1
Sunday, October 14, 2007
Environmental Effects in the Digital Revolution
Since it is Blog Action Day (probably tomorrow for most of the world), and the theme is Environmental Concerns, I began to think how much of a difference changing over to Digital over Film in production would affect the environment. Although I doubt it would make much of a change during the Pre- and Post- stages of production, Digital may actually come out surprisingly as being more green and eco-friendly than Film.
There are two main factors that I can think of - the first being the creation and processing of film as opposed to digital storage and acquisition, and secondly the single use reality of film as opposed to reusable digital storage media.
I imagine that the millions upon millions of miles of film used around the world would take their toll in both its creation and processing. The film making process involves using heavy metals such as silver and nitro cellulose. Getting the film processed and developed involves using many chemicals to retrieve the pictures from the medium. Although the film creation and development methods have increased in efficiency and safety over the years, a lot of chemicals and heavy metals are still unfortunately required. Compared with digital, the only environmental cost is the initial creation of the storage devices, which may include gold and some other metals and plastics. Once the storage device is created, there is no environmental cost during its use.
The other main advantage to digital is the ability to reuse digital storage devices many times, compared with the single use function of film. This, combined with no processing costs involved with digital acquisition (the media is simply downloaded onto the required editing system or archival system) means that digital can drastically decrease wastage and harm to the environment.
So, surprisingly, I think that the Digital Revolution will in fact contribute positively to the environment, and is a cleaner and greener medium of which to work on compared with the older method of film.
Posted by
Dan McCallum
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9:29 PM
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Thursday, October 11, 2007
Important Life Lessons in Scarface
Finally got around to watching Scarface, which is a masterpiece of a film. Early on in the film a couple of lesson's are imparted to Tony Montana. I decided to add a couple more, seeing as how he managed to break all the rules and do away with such lessons.
#1 Don't underestimate the other guy's greed.
Tony, paranoid and obsessed as he became, eventually succumbed to this.
#2 Don't get high on your own supply.
Nope didn't happen. The massive pile of 'snow' on his desk took over from his small lines of cocaine.
#3 Live and let live.
Didn't really follow this one, seeing as how killing basically set him up right from the beginning. The only downside was, with so many names on his belt, it was inevitable to get killed himself.
#4 Turn the other cheek.
Instead of turning away, a high pitch sound reminiscent of the siren played in the Kill Bill films begins playing, as Tony's anger takes over. He ended up losing his best friend this way.
#5 The best things in life are free.
Supposedly not, as in Tony's words - First you get the money. Money gets you the power. Power gets you the women. After becoming the top dog with all the money, Tony wonders if all the paranoia and stress are worth it.
I find it hard to believe that Tony Montana is the idol of many 'gangster rappers'. Can't they see that in the end he ends up with nothing? Where's the glamour in being filthy rich, whilst always worrying about people trying to take you out / kill you. I guess Tony imparted little wisdom on the waves of materialistic souls. This film reads as a warning to the dangers of a distorted view of the 'American Dream', and does it very stylishly. A true classic of a film that shouldn't be missed.
Posted by
Dan McCallum
at
10:56 PM
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Monday, October 8, 2007
Car Burnout pics
Finally got around to obtaining some stills from the car fire that I mentioned quite awhile ago... Some of the footage turned out really well, there's a piece where the wind blows the fire around in a weird circle, and it spirals. There were 4 cameras shooting at the same time during the burnout, so there are plenty of angles. Good usage of an otherwise useless car!
Posted by
Dan McCallum
at
7:04 PM
2
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Labels: film craft
Saturday, October 6, 2007
Abandoned Hospital Wing
A couple of days ago I was involved in a shoot in the abandoned wing of the Invercargill hospital. The area is huge, and has been abandoned for the last three years since the new hospital was built. The cool thing about the location is how it has just been left, and is almost totally furnished with old desks and hospital beds etc. It looks really run-down too, with trash everywhere and empty medicine bottles. The area includes many offices, hospital rooms and even an operating theatre.
The place basically looks like something out of Silent Hill. I'm trying to write a short script based around the location, just a three minute one, and try to make it as spooky as possible. Will try and have the location secured for shooting this coming Friday if I can book out all the gear. Sure wish I had a camera to take some pictures with...
Posted by
Dan McCallum
at
10:12 PM
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Labels: film craft
Friday, October 5, 2007
Thursday, October 4, 2007
Conan the Barbarian
Last night I decided to relax, and watched the 1982 classic Conan the Barbarian. I have to say, this has to be one of my favourite movies. Directed by John Milius and based off the stories by Robert. E. Howard, Conan the Barbarian basically set the standard for all following fantasy styled films, and kick-started the Dungeons and Dragons movement. While watching the film it is hard not to notice how much later films and even games have borrowed from this title.
A young Conan starts off in a small Norse looking village, listening to a story from his father about the riddle of steel, and how he cannot trust anyone except his sword. A short time later the village comes under siege, and although the strong villagers fight valiantly they ultimately fall prey to the marauding attackers, which look like Teutonic Knights on steroids. The leader of these is the charming James Earl Jones. After a fairly intense staring battle between Conan's mother and the Earl, her head is misplaced and falls to the ground, while Conan is whisked away to a child slave camp. The whole home village attack scene has been duplicated in many films, and even reminds me of the beginning of Fable. Where some films and games get this wrong, however, is when they start with the invasion right off the bat. It's hard to care for characters if you haven't learnt anything about them yet, so if you feel motivated to use a similar scene to start things off, make sure you have some time before the invasion to establish the characters etc.
Conan the Barbarian is set in a strange world that is not too dissimilar from our own, and seems to be a mixture of time periods. There are definite Egyptian, Arabian and Norse influences, but these are mixed together to create a unique and thriving world. With an inexact time frame, many liberties could be taken with magic, wardrobes and set designs, and adds to the whole fantasy feel of the film. The whole lack of green screen work, except perhaps for the first two shots of the film, adds greatly to the believability. In modern day films, it is hard to imagine doing any non-green screen work. But for Conan, since all the locations were real and all the lavish sets were real, we are drawn into the world even further. I believe that in the recent Batman Begins film they opted to take a similar route, and restrained themselves from using too much green screen (or blue screen, you know what I mean).
The dialogue through most of the film is fairly minimalist, but some comedy seems to come through in this relatively short space of wordage. For instance, after having some Black Lotus drug Conan and his side kick Subotai are making their way out of the city, when a prostitute tells them that she can protect them from evil. Subotai remarks that he is evil, and Conan remarks that she is a slut. Furthermore there is a whole conversation on flowers between Conan and the wizard. Another thing I found humorous in the film is the random laughs, when one character will begin laughing heartily and the characters around them will follow. Almost reminds me of the laughing moose scene in Evil Dead 2.
All in all Conan the Barbarian is an excellent title for anyone interested in fantasy/adventure films, and has really nice cinematography. Get to see Arnold the Governer Schwarzenegger in all his bloodthirsty glory.
Posted by
Dan McCallum
at
2:01 PM
5
comments
Labels: film review
Tuesday, October 2, 2007
Red One Has Landed
Just thought I'd talk a little about the Red One camera, and what impact it will make on the film making/television/documentary etc. worlds.
Now that the Red One is finally being released in small amounts, it may be a good time to quickly discuss some of the changes that are going to be happening once this camera gains a larger user-base. Although it will definitely be out of the price range of everybody, it is important to note the differences of price of similarly specked cameras. Probably the closest rivals the Red One camera will have are cameras based on either the HDCam or DVCPro shooting formats. These cameras already enjoy quite a bit of success in the television production worlds, and are slowly gaining grounds in the formerly film dominated movie industry. So what exactly are the differences between these cameras and the Red One camera? The differences are huge. And how much of a price difference is there between the two groups? This is also huge, but not in the way you might expect.
Pretty much on a price scale, DVCPro would be at the lower end, with an average DVCPro camera costing around $8000 US. Red One weighs in at about $17000, and for an average HDCam camera its around $50000. Wow, what a difference. The Red One camera pratically blows the socks off the best HDCam cameras, and yet HDCam's are over twice the price. Of course, there are slight differences. DVCPro and HDCam's typically have built in lenses, so you don't have to pay extra for those. With the Red One, you have the choice of either using Cinema lenses (very expensive), or with adapters you can use still photography ones to save cost. The advantage to this of course is the custom options available by using removable lenses.
The main competing factor for me is the image quality, which again is a huge difference. The current HDCam's typically have a sensor depth of 2.2 Mega Pixels, which is alright, but not compared with the Red One's 12 M.P. sensor. It's just amazing how much of a huge difference there is between the best current digital camera's and this new offering. I think that the main camera companies, namely Sony, Panasonic, JVC and Canon are really going to have to rethink their game plan.
So in conclusion although the Red One will be out of reach for many, it's not as out of reach as you may think. Especially considering the alternatives.
Red One also looks a lot bigger in real life than it does on the website, http://red.com, as this picture shows. I'm sure the day will come when I will have one of these fine pieces of machinery in my hands, although that may be some time from now. (Image courtesy of http://www.projectred.net/)
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Tuesday, September 25, 2007
Shooting Update
Times have been pretty slow in regards to me doing much of my own filming lately.. as is always the case, when the end of the year is nigh everyone tries to squeeze their movies into full on production mode, which causes a great strain on the equipment we have. So basically, with no equipment, I have just been working on others people's short films. Michael and Steve are both doing their 15 minute shorts, one being a mafia short (typical personification of Mike/Steve's work), and one about a poker game that goes awry. The good news is that the due dates for all the films is some time in October, and a quick glance at the equipment booking sheets suggests that gear will become a lot more available very soon. I haven't really decided upon an idea for the next short I want to do, I will have to have a good hard think about it...
On another note the fine cut of the movie "How to be a millionaire" is becoming close to being finished, so I should be able to post up some stills from that soon. Until then.
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Monday, September 24, 2007
FFXII Impressions
Well I finally gave in and decided to rent out Final Fantasy XII (FFXII), as it has been out for quite some time now and I was curious to what it would be like. Also it was hard to justify not getting it, as it only costs $1 to rent for 8 days because of United Videos insanely good deals. Anyway back to the game.
It starts off pretty cool, with a really long introduction that includes both FMV's, cut scenes and pieces of long narration. The basic story is about two competing empires, and the countries in-between that get the short end of the stick and get caught up in that struggle. Most of the main characters are from these aforementioned countries. The main styling of the game seems to be a great mix between Medieval, Colonialism (there are guns in the game), and Arabian styled locations. So basically think FFX with knights, and that most the tropical places have dried up.
One of the main things I came to notice while playing the game is the great similarities to Vagrant Story, and I'm sure some of the team that made this game was originally from the Vagrant Story project. There's the poncy English accents, the very similar battle system which is a farcry from the other FF games, the exact sound of a weapon drawing and being put away, the presence of Liche's in the dungeons, the blocky map system, the presence of Grimoire's, and perhaps most telling, the leading female character bears the name of Ashe, which of course is very similar to the lead Vagrant Story's character of Ashley. The list goes on.
The battle system is quite interesting and totally different from all the other games, basically its like Vagrant Story where the enemies appear on the actual map you are wandering about instead of random encounters. That's correct, they have done away with random encounters. You pretty much click, choose a command, and the character will run and do it. You can still move the character anywhere while they are carrying out your actions, and you can set up Gambits for the other characters so they do certain actions automatically. It's a definite difference, and while the change from random encounters is refreshing I'm not sure if its better.
They've fixed some of the problems that were inherent in FFX, for instance they have better voice actors, and the lead female character isn't a pushover like Yuna was. Unfortunately some things have remained the same, like the lack of a World Map you can actually run around. The "World Map" areas are broken into small area maps ala FFX. Also the music is very sub par, but at least they have lost the insanely repetitive nature of FFX's Yu Yevon music or the battle drums that played on for way too long. The music is very minimalistic, which means it won't get on your nerves, but then again it won't make much of an impression on you and no music has really stood out as being that good yet.
There also seems to be a lot less story in this game, there are a lot of characters, perhaps too many, with not enough focus on the individual main characters. In the game you always seem to be making your way through huge monster infested dungeons, and upon reaching the end you have to head off to another one with not much story or development added. There is also too much politics in the game, which reminds me of one of the reasons of what made the new Star Wars movies worse than the originals. I'm sorry, but no one cares about stupid political motives and maneuvers when it detracts from the development of the core characters and story.
All in all its a pretty decent game, and has a lot of playability to keep someone occupied while playing through it, but is nowhere near as good as the classic FFVII. I don't think they'll ever be able to beat how good the old games were, and storywise they're even going downhill from FFX, even though that game had plenty of faults. FXII is a definite refresher for the series and has many good improvements, and it is good how they are willing to try new things to try and improve on the games. FFXII is worth playing through and a decent attempt at making another Final Fantasy game.
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Monday, September 17, 2007
Censorship Essay
Is Censoring Necessary? The Dark Side of Censorship.
Censorship has a broad range of reasons for existing, some positive and some negative. In the positive regard, censorship protects the innocent and impressionable minds from the majority of unsavory subjects that they may be subjected to – whether this is from violence, sex or profanity in media such as films, television shows or radio stations. Censorship does have some good uses, especially in the protection of children and young adults from these taboo subject matters. But what happens when censorship is taken too far, and is used to absolutely control a society? There is a definite dark side of censorship, and unfortunately the majority of use of censorship lends itself to the negative spectrum, since it is primarily used in restricting the information flow in societies, thus keeping a stronger grip on the control of the population.
The purpose of this essay is to illustrate the dangers of too much censorship, and how it can affect entire countries of people in a life changing way. Through examining some prime examples of restrictive and oppressive governmental regimes, the methods of censorship used and their effects on the societies will be seen. Also, this essay will attempt to assertate whether such control and censorship is necessary, weighing up the positives and negatives on the societies involved. Also Plato’s republic will be brought into discussion, along with Sir Thomas Mor’s dissertation of Plato’s ideas into Utopia, and ideal society and whether this can ever exist in the real world.
Censorship and propaganda have a lot of similarities – censorship restricts the flow of truths and facts, and propaganda propagates false ideologies and fake truths. All of these are strong tools in controlling a society of people, and keeping them under control of a singular leader or group – usually referred to as a dictatorship, or Totalitarian state. Although this sounds a lot like the movies, many countries in the world today fall prey to this type of dirty tactics. This idea has been expressed in many movies, for example Equilibrium and V for Vendetta, and also the past, for example Nazi Germany and the Soviet Union.
Countries such as China and North Korea, home to large populations in the world, have a stranglehold on the information dispersed to the general public. In fact there are at least 15 countries in the world today that censor and restrict Internet access to their population. For the naming purposes of this essay, they are Belarus, Burma, China, Cuba, Iran, Libya, Maldives, Nepal, North Korea, Saudi Arabia, Syria, Tunisia, Turkmenistan, Uzbekistan and Vietnam. They use censorship to control their societies, and restrict what they deem to be inappropriate for general consumption. These countries go so far as to have localized versions of the Internet, and massive firewalls set up to block off the global network. A panel of governmental agents must filter through every piece of information before it is duplicated, and placed on their localized Internet for the public of their country to view. This way there is no possible way for their citizens to come across censored materials, unless they find a way to circumvent these firewalls or protection schemes. If you think it is only government groups of these countries that are in on such dirty tactics, think again. In 2006 the Google Corporation cooperated with the Chinese government to filter the search results through their popular Internet search engine. Chinese visitors to the site could feel free to search as they pleased, but any inappropriate material would be automatically filtered out and restricted from them. Google received a lot of bad press for the incident. An example of the filtering is by searching for the words ‘Tiananmen’ on the Google Image Search on both the Chinese and normal versions of the site. The Chinese version shows pictures of the buildings, and general pictures of interest of the square. The normal version shows pictures from the Tiananmen Square massacre, with tanks and a dead students body. Censoring in this case has erased a very delicate piece of China’s history from their public’s knowledge.
In China the firewall is referred to as The Golden Shield Project, and is known as the Great Firewall of China outside of the country. It was first created in 1998, with a total cost of $800 million US dollars; The Golden Shield is one of the largest pieces of technology solely devoted to censorship. With such a huge amount of money allocated to such a purpose, it becomes very clear how much China depends on censorship of its large population of approximately 1.3 billion citizens.
One of the main reasons these countries encourage such tactics is fear – the fear that with free access to any type of information, the general individual will come across knowledge that will shake their perceptions of the world – namely the world they have been lead to believe, from the generally accepted world view of their government. The dangers of free speech and individual liberty should be clear to leaders of these types of countries. They fear that should information on all topics be abundant and available, there would be a lot more resistances towards their oppressive governments. It is a lot harder to keep a population under total control if they have access to freedom of speech. So freedom of speech is suppressed, and individual liberty is removed from the citizens of these countries.
In particular, China has great concern to keep control of its huge population. Dubbed the ‘Sleeping Giant’, China has one of the largest commercial potentials of all countries in the world, due to its huge landmass and resources, population, but most importantly sub-par human rights relating to wages and standard of living. Millions of Chinese citizens are forced into employment receiving the bare minimum of wages, while still maintaining a productive output, albeit being an output of mostly inferior products.
While these countries may believe that censorship is one of the primary ways of keeping control and power, they may be doing a lot more damage than they realize. Freedom of speech and freely available knowledge has been linked to creativity and progress in the fields of art, science and politics. With the power in the hands of the few instead of the hands of the many, the society as a whole suffers.
In other countries where censorship isn’t as prevalent, control is still exercised in various amounts of what is deemed acceptable for general consumption by the public. In many cases, films, games and music is censored to appeal to a more general audience. In all cases of censorship, a small group, or panel, of people who use their opinions to judge what will affect the entire population, do the censoring. This can affect things like freedom of speech in the exact same way as it does for the more affected countries, although is not carried out to the same extent.
For countries where the Internet is not restricted, the citizens have a great tool at their disposal – a tool that can be used to circumvent any censorship or restrictions. Which begs the question, is censorship necessary or even relevant when it can be circumvented easily? When games or movies are banned or censored, they can be retrieved on the Internet without any repercussions; unless you are caught. The only downside to utilizing the Internet as a circumvention tool are the laws in place to protect such breeches – downloading copyright files is a breech of copyright law. So countries placing restrictions or censoring certain items may be forcing some citizens to unwittingly break the law, if they wish to have their freedom of choice expressed and view the restricted materials. Of course, a lot of material may be censored for very good reasons – it may run counter to societal values, or any values seen as important to the ethics and values of that society. If censorship was more democratic, and decided upon by the community instead of a small group of opinionated individuals, it would be seen in a much more positive light. If the people in China, or other oppressed countries had the choice of what material to censor, their country would be in a far more enlightened position. How will they ever break free from their Dictatorship-like government if they don’t know what’s wrong with it?
It all comes down to the age-old adage of “Knowledge is Power”. Without the free exchange of ideas and knowledge, societies are forced to be spoon-fed information and ideologies from the ruling parties and groups, who will always use this power to control and stay in power. Knowledge is power, and is can be more than worth its weight in gold when it comes to information about political or government figures. Censorship becomes a key tool in keeping such information hidden and far removed from the general public, keeping the truth and knowledge in the hands of the chosen. By hiding truths and facts about the ruling parties of a country, it is harder for the citizens to make informed decisions when it comes to any voting or choice over who’s to rule. Dictatorships use this to their advantage to suppress any kind of opposition to their rule.
An example is Russia, where the dictator Vladimir Putin has exercised his power to stay in power by suppressing any attempts by competitors to publicize their political campaigns. The clearest example of this is the former world chess champion Garry Kasparov, whose attempts at running in opposition of the current leader of Russia have been stifled. Kasparov has been prohibited from publicly campaigning or promoting himself via the Internet. He was even arrested when leading a protest march about his lack of campaigning rights. Kasparov is campaigning for stronger democratic rights for his fellow citizens, and the current leader Putin is using censorship to stop him from gaining power.
A recent topic of censorship here in New Zealand was the game Man Hunt, which was banned from being sold in the country and restricted from being obtained using other methods, such as the Internet. The game featured very strong renditions of sadistic violence, and the censorship committee of New Zealand was worried about children copycatting the events in the game, just as children have attempted to copy events from the game Grand Theft Auto. Although the game was censored out of circulation, the game grew an underground following the game was distributed around the country regardless. People used circumvention methods to download the game from the Internet, where people in other countries where the game wasn’t banned had made copies available for download. With this downloaded game people then proceeded to make copies and share with their friends. This is another example of the relevancy of censorship, with circumvention of the censored materials readily available.
Back in ancient Greece, the home of democracy, the philosopher Plato proposed a new system of politics in his book The Republic. This new system consisted of three main types of people – Philosophers, lovers of knowledge, who would be the rulers of the society, Traders, lovers of material wealth, who would be free to pursue trade amongst themselves and other countries, and Protectors, citizens with courage and a taste for battle who would protect the borders of the country and the other citizens. In this example, the rulers of the country would be ruling for the benefit of the community, with knowledge being freely dispersed amongst everyone, and being of primary importance instead of material wealth. The protectors would primarily be mercenaries from other countries, with the idea that pitting likeminded bloodthirsty warriors against each other would eventually thin out their numbers, leaving a much greater percentage of peaceful abiding citizens in all countries. Author Thomas Mor used some of these idea’s to create Utopia, his vision of the perfect society. Utopia would include Equilism, few laws and the free exchange of knowledge and ideas. Although this perfect society may never be eventuated or exist, it is easy to compare societies and countries in the world today, and decide how close they are to the ‘perfect society’. A strong proponent of the perfect society is the freedom of speech and ideas, in other words individual liberty. This is strongly linked to censorship, and could be teased out to mean that the stronger censorship and restriction on freely available information in the country, the further away it is from actuating the ‘perfect society’. From this we can determine that censorship, if used the wrong way, can severely damage societies. Although it is hard to define a perfect society that would be perfect for every individual, certain subjects and ideas are beneficiary to all members of humanity, with subsequent improvements in happiness, productivity and progress in general.
It conclusion, it should be very clear that censorship does indeed have a dark side, and can be used for very sinister purposes. Although it can merit some positives if used in a very light sense, censorship is not really effective unless evaluated by the entire community in a democratic fashion. The main danger of censorship is giving power to a small number of individuals rather than the community. Censorship can be used to control entire populations and countries, and is used in this regard by countries such as China and Russia. Censorship can be closely tied with propaganda, and is usually used for very similar purposes – keeping a population under control of the rulers, and restricting freedom of information while propagating false truths. Censorship is a very powerful tool, and although it can be circumvented in less restrictive countries, doing so usually involves breaking the law, so must be used with much discretion. The idea of the perfect society, a Utopia, is defined by ideologies of the freedom of speech and information. Thereby it can be derived that countries with more restrictions and censorship rules are further away from the idea of the perfect society, and countries with more relaxed rules and regulations are closer. Is censorship damaging the progress of humanity as a whole? By analyzing the facts we arrive at the conclusion that censorship is doing a great disservice to the citizens in the world, more so to some than others, but nevertheless has a negative impact. Censorship is a powerful tool and must be used sparingly to reap any kind of benefit from it or show it in a positive light. But the most important question we must return to is whether censorship is necessary. Is it necessary to maintain governmental and dictator control in certain countries? In their eyes it is, as censorship is the main tool available to them to achieve this end. But is Censorship necessary for the well-being and development of the human race? No. Censorship impairs upon such humanitarian ideologies as freedom of speech and free expression of ideas and information, and the world would be better off by refraining from its use.
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Saturday, September 15, 2007
How to be a millionaire
Unfortunately this post isn't exactly about how to go about being a millionaire, but more so the short film I've been working on for the last week. The story is fairly simple, which large similarities to Requiem for a Dream but without so much cool montages. In fact, it's sort of like Requiem for a Dream mixed with Mr. Deeds, except the main characters don't really end up with anything at the end. The film is aiming to be around 30 minutes in length, and I'm doing the camera work for it, last shooting day is meant to be this coming Monday.
It's quite refreshing working in a different group and not really having to worry so much about how it's going to turn out. Of course I try to make sure it does look good etc, but a lot of the stress is removed when it is someone elses project you're working on. The film probably has the biggest crew I've worked with since first year, and it's not even that big - around 4 main people as crew - a Director, Camera, 1st A.D. and Sound/Lighting. Pretty much only one more person than I'm used to, but that can make a big difference, especially when the Camera and Lighting people are removed from the Director, and the Director is just commenting whether she likes it or not.
The days shooting have been pretty long and I think we have about 5 hours worth of footage so far.. still seems like there is quite a bit more to shoot, but with only one shooting day things must be almost completed. I may have to wait sometime to grab ahold of some stills from the film, or better yet the completed product once its finished, but I'll definately post them up as soon as I can get my hands on them.
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Saturday, September 8, 2007
Spook Stills
&tI just exported a few of the stills from the Spook short in full resolution. I want to make a few comments about the HDV shooting format: It's hardly an ideal format for shooting, but since everything is making a slow transition to High Definition we are stuck with transitionary formats. The main reason HDV isn't that good is the simple fact that Sony wanted to keep the current media used to record video, that being MiniDV tapes. They had to work out a way to fit roughly twice the resolution of DV onto the same media, and they way they did it was with compression. Although DV has it's own compression scheme, HDV's compression is much more heavily compressed. Although arguably they are using a smarter compression codec, that being MPEG2, the compression is lossy right from the get go. The other cheeky thing they are doing on most their camera's is capturing the footage at a 4:3 ratioed frame of 1440 x 1080, then squeezing that out to the full 16:9 ratioed frame of 1920 x 1080 during editing.
I don't really see the point in taking all these shortcuts, because under heavy analysis of the raw footage, artefacts and compression mashes are clearly visible until the image is shrunk down to 50% of the original size - giving you good looking footage that is 960 x 540, which is only a little more resolution than the 720 x 450 resolution of (widescreen) DV. So in the end you get slightly more resolution and detail over DV, but the compression and artefact issues almost negate this advantage.
Take a close look at the stills I've attached, remembering these three factors - The stills have been heavily color corrected (not a major issue for judging the image quality), the stills are further compressed with JPEG, and have been deinterlaced. At least in the future we will be able to do away with rediculous pixel shifting and up rezzing. Shame on you Sony (and other HDV supporters).
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12:48 AM
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Thursday, September 6, 2007
Burning out the old car, plus Spook
Today I got to help burn out an old car for someone's movie. I originally bought the car for parts to try and fix Mike's car that I accidentally crashed, but since that car ended up being written off it didn't have much of a use... until today of course. Yesterday we shot some footage of a car chase, and today was the climax of the scene where the whole car goes up in smoke. We had to rip the entire interior of the car out first, then stacked it full of branches of scrap wood. After it was towed to the right place, we poured some petrol into the car and with the camera's rolling set it ablaze. Even had the fire department have a fire truck there ready to put it out once the filming was finished. I haven't got any pictures of it yet unfortunately, but I'll try and get a couple of stills tomorrow and post them.
In other news our next short, Spook, is up on Youtube now if you want to check it out. The link is http://www.youtube.com/watch?v=jyNxPmyAmm4
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Friday, August 31, 2007
Heroes
Having just began to watch Heroes, I’ve been surprised with the depth and quality of the show. Now up to Episode 11, I’m just about halfway through the series. From this glimpse of the show I’ve noticed quite a few interesting things happening through the show, including the obvious comic book influences, strong ties to X Men, and even science fiction and Hitchcock-esque draw ins within the show.
The comic book influence is fairly obvious, with the whole structure of the series built upon comic book storylines. The character names and even many of the stylistic elements reinforce this influence, but despite it’s fairly low 14+ age rating in America, Heroes contains quite a lot of themes and adult content - whether it be violence, death, sexual acts and innuendo, and others. This makes the show almost appear to be a comic book for adults. I guess if you were younger, you might gloss over a lot of the adult orientated material, or not even notice it. Heroes seems to have a very large target audience, with a fairly broad age range interested in the show. There probably couldn’t have been a better time to have such a show, with comic book movies popularity the highest its ever been.
Probably the closest comic series this show reminds me of is X Men, with the similar themes of Evolution, Darwin, Us against Them etc. The show even features characters of similar lineage up against each other, a kind of segregation amongst themselves of the ‘good’ and ‘evil’, just as normal humans have these very same separations. In fact the show reminds me of a mixture between X Men and some other Anime series like ‘Akira’ or ‘Ghost in the Shell’, and is an interesting mixture of storytelling elements.
The other surprising element in the show is it’s sense of humour. Although it’s not surprising to have a comedic element in a TV show, Heroes seems to have an almost Hitchcock-esque sense of humour. I read something a few days ago about how Alfred Hitchcock liked creating instances or scenes where it seemed like a huge practical joke was being played on the characters - almost like Murphy’s Law, where everything that can go wrong does go wrong. These moments in the show are quite funny, and although they only function as comedic relief in amongst all the dramatic story building, they add a lot of depth to the story.
Well I’m looking forward to watching the rest of the series, but I’m really impressed at present with the show. It’s about time a decent television show came out that wasn’t another medical drama.
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12:25 AM
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Saturday, August 25, 2007
Forest Shoot
Just got back from shooting out around Daffodil bay. It turned out to be a nice day, which was surprising since it was pouring down in the early morning. Turned out to be quite good luck, because a clear day was what was needed for the shoot. Should be heading in tonight to do some editing on it, in the meantime here are a few pictures from the shoot.
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Friday, August 24, 2007
Greenscreen Shoot
Just finished doing a greenscreen shoot tonight for a short, the piece filmed will be used as a ghost figure in a forest. We should be shooting the rest of the short either tomorrow or the next day, pretty much been waiting all week for some decent weather. The studio we used was actually a photography one, so most of the already set up lights weren't of much use as they just flash for stills, so ultimately we ended up using the other ones that were booked out - a couple of Redhead's and some Lowell's. Michael got to play the slightly pirate-esque ghostly figure, with makeup that consisted of a piece of charcoal from last night's fire. Did a quick test in the editing program and it should come out fine, hopefully the weather will be good enough to film the rest of it.
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3:52 AM
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Saturday, August 18, 2007
Sonny and Donnie Edit
I've put up an edited version of the Sonny and Donnie short onto Youtube, the music has been changed and there are a few more shots in there that help build up to the climax. I prefer this version to the old one, check it out. The link is : http://www.youtube.com/watch?v=-pPo7sxhSaM
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10:19 PM
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Friday, August 17, 2007
The Missing Tripod
Well I managed to get out copious amounts of gear on Friday afternoon, and lugged it all back to fill up a room in the house. This morning, hoping to do some shooting today, I began to set up some lights when I realized they hadn't given me a tripod. This threw the whole weekend out, seeing how important the tripod would have been for most of my planned shots. I could do some handheld, but I don't even have our homemade steadycam at the moment. I can't believe I didn't notice the missing tripod when I carried everything down to the car, I believe I was rather tired by that stage.
So unfortunately I don't think I'm going to be able to do much until Monday... At least I have the rest of the gear, I can do some pre-emptive preparations.
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8:45 PM
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Saturday, August 11, 2007
Slow Progress
Well as the days are churning along, progress on the different projects is slowly but surely coming along. It's been mostly preproduction work, and seeing as the weather has been rather miserable there hasn't been a lot of physical stuff happening at all. At the end of this week I get to secure all the gear, which of course will motivate me to begin preparations for shooting.
Apart from that no much has been happening lately, except perhaps for joining up with Facebook, which is a bizarre site. You can be on that site for quite some time messing about with stuff, but not really sure exactly what it is you're doing. Ah well, before I know it I'll be flat out again shooting movies.
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Thursday, August 2, 2007
August Projects
Looks like August is going to be a rather productive month, with at least 2 shorts planned. It is during August that I can book out almost as much gear as I need for two weeks straight, so that will come in very handy. There's nothing worse than lugging huge amounts of kit back and forwards over a short course of a few days, especially considering the size of some things - the lighting kits, the dolly, and the newest addition to our equipment the mighty gib arm.
I've had to majorly change around my main script, but now it's a lot simpler and a better story as well. I'm still slightly stuck in terms of actors but I'll try and remedy this situation, I'm still in the process of writing the thing. As I get the gear out next week it'll all have to be sorted before then. I'm aiming for around 10 minutes worth for this short.
The second short is going to be another collaboration between Mike Steve and myself, except this time we're giving ourselves a lot more than a single afternoon to do the shooting, and are doing more planning this time too. Last time didn't go too badly but we lost our roughly written out script right before we starting shooting, which only appeared after we had finished everything @_@
I'll keep things posted of the progress for this month.
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10:45 PM
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Tuesday, July 31, 2007
Sonny and Donnie Youtube
Here's the link to the youtube clip of the movie. Basically the short was done as a lighting exercise during one afternoon, and attempts a film noir styled look. It's a pity youtube doesn't have better quality as the movie looks very nice in High Definition. The running length is just under 3 minutes.
http://youtube.com/watch?v=12jdbuXwLcU
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6:45 PM
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Saturday, July 28, 2007
Wednesday, July 25, 2007
Stranger in the Woods Update
My two main actors have been secured, as long as I schedule and plan out the whole thing properly. The scripts approaching completion, I just had to touch up a couple of things but it should be in fit enough form to base the movie from. Most of the locations are all sorted as well, thanks to my location scouting for my previous project - takes a bit of trouble out of the whole thing. There are a few things in the movie I will have to try and work out how to do however... due to certain limitations of my locations. The time to shoot is fast approaching so everything must fall together fairly quickly. Should be good.
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